![]() I blew some up on a bridge and watched them sail through the sky. I spent one mission barricading a small camp and then repelling a wave of enemies, then decided on a whim to jump in a car and drive to the other side of the island. ![]() Once on the island, the game opens up completely, and like the first, offers simple, open-world fun in a way few others can match. It's a swampier, sweatier experience than Banoi from the first game and yep, you guessed it, no sooner have you spat the sand out of your mouth than you find out that they quite like brains here too. OK so it's no secret that a few crew members suddenly develop a taste for brains, and after a couple of riptides later, you wake up on the neighbouring island of Palanai. You're held captive aboard a military vessel and without wanting to give too much away, something goes wrong. The story picks up exactly where the original left off. This isn't a game that will have you cooing over it's gorgeous scenery, brilliant storyline or writing, but it will have you giggling like a maniac. What Riptide has, just like it's predecessor, is personality, charm and an almost child-like willingness to embrace fun for fun's sake. Nevertheless, those who are solely interested in looks wouldn't have enjoyed Dead Island in the first place. As someone that had been playing Far Cry 3 and God of War: Ascension in the week leading up to the preview, the difference was pretty stark. The latter is made worse by some dreadful voice acting, to the point where you can't help but be reminded that most of its code probably dates back to 2007, when the first game was announced, if not before. ![]() The engine has barely been touched, which is made apparent when you flail your weapon and it fails to connect with an adjacent undead, or watch characters' mouths move asynchronously with dialogue in one of the game's many cut-scenes. I played through the first hour of Dead Island: Riptide's story mode and the message from the attendant developers was clear: this is not Dead Island 2.īut I can see why they were on the defensive. With sales of over five million a sequel was inevitable. Here it stands a couple of years later, a fully-fledged franchise with a devoted fanbase. While much of the games media forgot about it, developers Techland went about cleaning up the bugs on Steam, which improved it over time. That's certainly how it might have looked, but of course, most of the naysayers who dismissed Dead Island probably never actually played it or didn't give it much of a chance. To onlookers it may have appeared to succeed largely due to its notorious, and in hindsight - pretty misleading – launch trailer. Of course we've also had a resurgence of zombie games, a trend epitomised no better than in the surprising success of Dead Island, a title which received a lukewarm reception at best. In the last five years we've had zombie films, zombie books, zombie comics and a zombie tv series. What is it about zombies? They're everywhere. Check out all the goodies you can scoop here. Shock! Horror! Dead Island: Riptide also has a raft of pre-order DLC. Publisher Deep Silver has released a big batch of in-game screens, and we've got them all in a gallery here. Sorry Wii U fans, Dead Island: Riptide isn't coming to Nintendo's format for a few reasons. Zombie-lovers can still look forward to a lot of fun.ĭeveloper Techland recently released a gameplay trailer for Dead Island: Riptide showing the game's opening moments. Dead Island: Riptide isn't a full sequel argues Jack Arnott, but you know what, that's not necessarily a bad thing.
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